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    <title>Jim Rhoads' Blog</title>
    <description>News and views from Flight1 Aviation Technlogies Vice-President Jim Rhoads</description>
    <link>http://www.flight1tech.com/Blog/tabid/74/BlogId/7/Default.aspx</link>
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    <pubDate>Fri, 18 May 2012 05:08:48 GMT</pubDate>
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      <title>Beyond Sims as Surrogate Cockpits</title>
      <link>http://www.flight1tech.com/Blog/tabid/74/EntryId/10/Beyond-Sims-as-Surrogate-Cockpits.aspx</link>
      <description>&lt;p&gt;There are those who will tell you (on flashy web sites and in glossy sales brochures) that a flight simulator without a realistic hardware-based cockpit is no flight simulator at all.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;It’s not surprising, really. The first Link Trainer (the first patented true instrument flight simulator) had both a cockpit you could climb into and motion along three axis: pitch, roll, and yaw.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;By the 1960s, jacks allowing six degrees of freedom appeared on simulators, providing pitch, roll, and yaw as well as linear movement: heave (up and down), sway (side to side), and surge (fore and aft). The military and airlines quickly embraced using these high-fidelity, aircraft-specific machines, and a “flight simulator” became—by definition—an expensive piece of hardware that looked like a real airplane, operated like a real airplane, and moved like a real airplane.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Flash forward to today, and you’ll find that this same attitude has trickled all the way down to GA training. Flight school and FBO owners are quick to jump on the Flight Training Device bandwagon and purchase expensive hardware-based sims guaranteed to make students drool with anticipation. It works, too. Instructors tell prospective students: “You’ve gotta see our sim.” The students take one look ... and pull out their credit cards.&lt;/p&gt;</description>
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      <pubDate>Wed, 03 Nov 2010 18:20:00 GMT</pubDate>
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      <title>Scenario Builder is now FITS Accepted</title>
      <link>http://www.flight1tech.com/Blog/tabid/74/EntryId/8/Scenario-Builder-is-now-FITS-Accepted.aspx</link>
      <description>&lt;p&gt;We have some great news for flight instructors and aviation educators using Scenario-Based Training (SBT). Our Scenario Builder software has been accepted as FAA/Industry Training Standard (FITS) Supporting Material.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Scenario Builder is a tool that lets you easily create immersive simulation experiences for Microsoft® Flight Simulator X ®, Microsoft® ESP™, and Lockheed Martin® Prepar3D™. We designed Scenario Builder with the FAA/Industry Training Standards (FITS) in mind, and it’s ideally suited for creating simulation scenarios that focus on the FITS tenets: Scenario-Based Training, Single-Pilot Resource Management (SRM), and Learner-Centered Grading (LCG).&lt;/p&gt;&lt;div class="category"&gt;Category: &lt;a href=http://www.flight1tech.com/Blog/tabid/74/CatID/1/Default.aspx&gt;News&lt;/a&gt;&lt;/div&gt;&lt;div class="category"&gt;Category: &lt;a href=http://www.flight1tech.com/Blog/tabid/74/CatID/4/Default.aspx&gt;Products&lt;/a&gt;&lt;/div&gt;</description>
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      <pubDate>Tue, 12 Oct 2010 18:00:00 GMT</pubDate>
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